The Dwarf Fortress Thread
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The King of Eggs
Lokstat
Rabid Ape
Alex Steiner
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Re: The Dwarf Fortress Thread
You'll need more skills than that to make it on this journey.The King of Eggs wrote:Imma clean those fish, and once that becomes redundant, conscript me!
We're talking starting build, so military will be ignored (it can be trained).
6 fisherwarves and a miner won't do too well in the world .
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Re: The Dwarf Fortress Thread
miner, surgeon, machanic
Darth Skywalkerbacca- Spammer
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Re: The Dwarf Fortress Thread
You could probably get another adequate skill as well. Architect?Darth Skywalkerbacca wrote:miner, surgeon, machanic
Alex Steiner- Spammer
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Re: The Dwarf Fortress Thread
What's the difference between stonecrafter and mason?
Supreme Overlord- Spammer
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Re: The Dwarf Fortress Thread
I always have 1 military that serves as a hunter.
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Re: The Dwarf Fortress Thread
I want stonecrafter and bookkeeper!
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Re: The Dwarf Fortress Thread
Umm, Is the Lumber position open? if not farmer:cook
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Re: The Dwarf Fortress Thread
OK, new plan. Here are the dwarves:
Miner/Mason - Alex Steiner
Miner/Mechanic - Darth Skywalker
Broker/Engraver - Supreme Overlord
Stonecrafter/Doctor
Brewer/Farmer
Herbalist/Woodcutter - The King of Eggs
Carpenter/Farmer
This is what I have come up with. I have also placed architecture, axedwarf, weaponsmithing, masonry and carpentry in small amounts (1-2 points), to augment the dwarves' primary skills.
I placed crafter with doctor so the dwarf can focus on their crafting (instead of having to run off whenever I use the manager, or the stocks need updating (bookkeeper). Herbalist with woodcutter, the outdoor option (it got the axe skill). I haven't included a cook, but I could probably fit it in with the Carpenter/Farmer (if you want, I don't really do much cooking until midgame, and by then you have migrants).
I tried to pick the dwarf closest to your first preference, which leaves stonecrafter (who, along with engraver, gets lots of masterpieces after a while); brewer/farmer, one of the more important members (BOOOZE); and Carpenter (who makes beds and grows stuff, rather important).
I had to chop Darth's name down, sorry .
Goods news is, you can claim a dwarf after we have begun, so new thread..
I propose we name the fortress "Thunderhelms". It just rolls off the tongue (unlike the other suggestion, "Lightninginsanity", and, surprisingly, insanity is not in the dwarven dictionary ).
I'm going to make a thread now...
Miner/Mason - Alex Steiner
Miner/Mechanic - Darth Skywalker
Broker/Engraver - Supreme Overlord
Stonecrafter/Doctor
Brewer/Farmer
Herbalist/Woodcutter - The King of Eggs
Carpenter/Farmer
This is what I have come up with. I have also placed architecture, axedwarf, weaponsmithing, masonry and carpentry in small amounts (1-2 points), to augment the dwarves' primary skills.
I placed crafter with doctor so the dwarf can focus on their crafting (instead of having to run off whenever I use the manager, or the stocks need updating (bookkeeper). Herbalist with woodcutter, the outdoor option (it got the axe skill). I haven't included a cook, but I could probably fit it in with the Carpenter/Farmer (if you want, I don't really do much cooking until midgame, and by then you have migrants).
I tried to pick the dwarf closest to your first preference, which leaves stonecrafter (who, along with engraver, gets lots of masterpieces after a while); brewer/farmer, one of the more important members (BOOOZE); and Carpenter (who makes beds and grows stuff, rather important).
I had to chop Darth's name down, sorry .
Goods news is, you can claim a dwarf after we have begun, so new thread..
I propose we name the fortress "Thunderhelms". It just rolls off the tongue (unlike the other suggestion, "Lightninginsanity", and, surprisingly, insanity is not in the dwarven dictionary ).
I'm going to make a thread now...
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Re: The Dwarf Fortress Thread
New Version Out (Yesterday )
Praise the Holy Toady!
Praise the Holy Toady!
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Re: The Dwarf Fortress Thread
I'll stick with the current one for Thunderhelms? What's new, and how long until the newbie pack updates?The King of Eggs wrote:New Version Out (Yesterday )
Praise the Holy Toady!
Might be safer to stick with it, odd numbered versions are buggy .
Edit: Looked at the release notes - there's very little new for fortress mode, just some interface tweaks (covered by DTherapist, or just simple renames) and perhaps the baron bug-fix. The rest is adventure mode specific (unless we wanted to embark on top of a new castle).
Leave it as is. You try it out and report back. What do memorial slabs do? Probably to keep the irretrievable dead happy.
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Re: The Dwarf Fortress Thread
Ffs dont drop bodies into volcanoes unless you have a memorial slab ready.
Interesting new announcement. Urist Mchaunted, scared to death!
Interesting new announcement. Urist Mchaunted, scared to death!
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Re: The Dwarf Fortress Thread
The next arc looks awesome - caravans, supply and demand, peasants who actually do and make stuff.
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Re: The Dwarf Fortress Thread
Suply and demamd kinda gets rid of the rock mug exploit.
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Re: The Dwarf Fortress Thread
Why's that bad? It's pretty stupid really. 10 pages of rock crafts after a year, dump it on a wagon and buy everything else the fort needs.The King of Eggs wrote:Suply and demamd kinda gets rid of the rock mug exploit.
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Re: The Dwarf Fortress Thread
Its a good thing. Though things like steel arms are now less worth the extreme effort. (compared with others)
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Re: The Dwarf Fortress Thread
- Spoiler:
He butchered everything put in front of him. You can see their remains on the left, Elephants, Eagles, other dwarves (armored and unarmored, skilled and unskilled, alone and teamed up).There was even a trio of dragons in armor that he eventually took down.
Looking for a new challenge, I created a giant cave spider. It was dispatched easily, but I noticed the webs it shot everywhere.
Anyway, I made a bunch of them, then resumed control of my dwarf. They rapidly chased me and spat webs. I realised my error and tried to flee. I was caught by a flying web, and then it was on. They surrounded me, and I was immobilized. I could still block their attacks, break any legs they poked at me, but I couldn't hit back. For the next 3 minutes of real time, it rapidly scrolled through "glanced off armor" spam, no input from me allowed, until finally I suffocated from a spider collapsed on me since it had no legs.
Once I died, the spiders scattered.
I tried reclaiming the equipment, but the webs slowed me down too much, and the spiders swarmed anyone who got too close, sending them to similar fates as the first.
The new combat system is very good, allowing you to specify where and how you hit, based on how easily you can make the shot, and how well it will connect. I love the "and the severed part sailed off in an arc" messages for every single bodypart (although most creatures bleed out).
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Re: The Dwarf Fortress Thread
Told you .Toady One (Game Developer) wrote:Fixed a crash from weapon traps. Fixed a crash that comes up entering markets on occasion. Fixed a crash from backing out of "human outsider" during character generation. Fixed a world gen crash related to civilization populations mixing and secondary population members taking over leadership roles in the absence of historical figures when caste mods are present. Fixed a crash from walking off the left or upper edge of the world.
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Re: The Dwarf Fortress Thread
And you wanted me to migrate .Toady One wrote:If everything goes well, I should be able to make a release tomorrow.
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Re: The Dwarf Fortress Thread
He made it. Oh and most of the hugs where adven mode only.
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Re: The Dwarf Fortress Thread
i was really into dwarf fortress back in the good ol' IP crowd days, but not it is to frustrating and i got attacked by a throng of troglodites so the game sucks
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Re: The Dwarf Fortress Thread
You dug too greedily and too deep.Lokstat wrote:i was really into dwarf fortress back in the good ol' IP crowd days, but not it is to frustrating and i got attacked by a throng of troglodites so the game sucks
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Re: The Dwarf Fortress Thread
.31.19 has been released, but I'll wait a week for the bugfixed release.
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