The Tale of Thunderhelms
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The Tale of Thunderhelms
- Fortress Location:
In the winter of 252, 7 brave dwarves, ostensibly led lead by Supreme Overlord (though he wasn't the brains of the operation), departed the mountainhomes of The Soaked Sabres in search of greater glory. They journeyed far, their goal to create a new fortress to rival the great Alebridges, and finally they could travel no more - their wagon through a wheel when it got caught in a snowdrift. Finally it could be dragged no more, so they camped the night behind a low hill. A miserable night it was, for a great storm blew in, heralding the change of season, and the band huddled, unable to see beyond the edge of their camp, awed and inspired by the power of nature. In the morning, the dwarves decided (after much arguing and crazy ideas) to name their new home "Thunderhelms" (Amudzon in the old tongue). As the Spring sun rose in the year 253, they agreed.
It was time to strike the earth!
OOC (Out of character): Someone who's good at writing can extend that if they want please and thank-you. Some of the details are missing, but will be filled in when they become apparent.
The Dwarves:
Supreme Overlord - Skilled in the art of stone detailing, but dabbles in masonry. He is also good at negotiating trades, judging the value of trade goods and judging people's intent (he convinced them all to tag along, didn't he?).
Alex Steiner - Knows his way around stone, proficient in the science of mining and masonry. He'll oversee the initial creation of the fortress.
The King of Eggs - Seen as a little weird by the others, Eggs likes to spend his time outside, collecting plants (he'd be accused of elf-heartedness if he wasn't so good with an axe).
Darth Skywalker - Another miner, but he sees things from a more technical perspective, and is good with mechanics and building design (he'll be responsible for placing traps and drawbridges at the entry).
Urist McNameless - This dwarf has the magical ability to turn seeds into plants, then plants into booze, and is seen as the heart of any fort.
Urist McNameless - The carpenter of the fort, they can turn logs into beds, and just generally annoy the elves. Helps Urist turn seeds into food, and apparently can make weapons.
Emca - A quiet, mild-mannered dwarf, capable of turning lumps of stone into beautiful trinkets. She can also diagnose and heal most wounds, a skill that will undoubtedly be useful in the future.
Overseers:
1. Alex Steiner - Done
2. Supreme Overlord - Passed
3. Darth Skywalker - Started
4. The King of Eggs
5. Urist McNameless (sign up today!)
OOC: The fortress will begin Friday. Post probably go up Saturday. Feel free to comment and discuss things here.
Last edited by Alex Steiner on Mon Nov 15, 2010 11:49 am; edited 10 times in total
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Re: The Tale of Thunderhelms
The Brave Individuals (as at 1st Hematite):
- Darth Skywalker:
Bonus:Darth Skywalker Lertethablel has been quite content lately. He had a fine drink lately. He was caught in a snow storm recently. He has complained about the lack of chairs recently. He admired a fine bed lately. He has been satisfied at work lately. He was caught in the rain recently.
He is an ardent worshipper of Vutram the Molten Banner.
He is a citizen of The Fortification of Inches. He is a member of The Books of Defense.
He is fifty-seven years old, born on the 28th of Hematite in the year 195.
He is very fat. His wavy hair is quite sparse. His very long sideburns are braided. His very long moustache is arranged in double braids. His very long hair is arranged in double braids. His eyebrows are extremely low. His ears have great swinging lobes. He has a massive round chin.. His teeth are widely-spaced. His hair is dry. His head is somewhat short. His turquoise eyes are slightly sunken. His nose bridge is slightly convex. His nose is somewhat broad. His hair is auburn. His skin is pale taupe.
He is indefatigable, but he is clumsy and very slow to heal.
Darth Skywalker Lertethablel likes sandstone, zinc, carnelian, common skate leather, unicorn horn, ocean sunfish tooth, barrels and bracelets. When possible, he prefers to consume firefly, dwarven ale and dwarven milk. He absolutely detests fire snakes.
He has a great musical sense and a good feel for social relationships.
He occasionally overindulges. He tends to avoid crowds. He is unassertive. He is not a risk-taker. He does not have a great aesthetic sensitivity. He is uncomfortable with change. He is very trusting. He is immodest. He needs alcohol to get through the working day. He likes working outdoors, and grumbles only mildly at inclement weather.
A short, sturdy creature fond of drink and industry.
Something between Darth and Overlord
- Alex Steiner:
- Alex Steiner Sazirushil has been quite content lately. He admired a fine Trade Depot lately. He slept on a rough cave floor recently. He talked with a friend lately. He has complained about the lack of chairs lately. He was caught in a snowstorm recently. He has been satisfied at work lately. He was caught in the rain recently.
He is a worshipper of Vutram the Molten Banner.
He is a citizen of The Fortification of Inches. He is a member of The Books of Defense.
He is fifty-three years old, born on the 4th of Hematite in the year 200.
His hair is wavy. His very long sideburns are neatly combed. His very long moustache is neatly combed. His long beard is arranged in double braids. His very long hair is arranged in double braids. He is thin. He has a very deep voice. He has very high cheekbones, and he has a broad, prominent chin. His turquoise eyes are sunken. He has a round chin. His hair is burnt umber. His skin is pale taupe.
He is quite durable and agile, but he is susceptible to disease.
Alex Steiner Sazirushil likes magnetite, fine pewter, yellow zircon, donkey hoof, buzzard tooth and shields. When possible, he prefers to consume bat ray and swamp whiskey. He absolutely detests rats.
He has a great intuition, a good intellect and willpower, but he has a shortage of patience.
He rarely feels discouraged. He enjoys the company of others. He is very active. He is not a risk-taker. He has a good awareness of his own emotions. He has a sense of duty. He needs alcohol to get through the working day. He likes working outdoors and grumbles only mildly at inclement weather.
A short, sturdy creature fond of drink and industry.
- Emca:
- Emca Keskalvathsith has been quite content lately. She admired a fine seat lately. She talked with a friend lately. She slept on a rough cave floor recently. She has complained of the lack of chairs lately. She was caught in a snow storm recently. She was caught in the rain recently. She has been satisfied at work lately.
She is a worshipper of Vutram the Molten Banner
She is a citizen of The Fortification of Inches. She is a member of The Books of Defense.
She is seventy-five years old born on the 13th of Granite in the year 177.
She has a once-thin frame, now belarded. She has a jutting round chin. Her hair is clean-shaven. Her somewhat short nose is upturned. Her nose bridge is convex. Her turquoise eyes are slightly sunken. Her skin is pale taupe.
She is agile rarely sick, but she is slow to heal.
Emca Keskalvatsith likes borax, aluminum, shell opal, walrus tooth, crutches, dogs for their loyalty and cod for their fins. When possible she prefers to consume dragonfly, black bullhead and strawberry wine. She absolutely detests cave spiders.
She has a great feel for social relationships, a great affinity for language and a lot of willpower, but she has very bad analytical abilities.
She tends to avoid crowds. She has a fertile imagination. She prefers familiar routines. She admires tradition. She needs alcohol to get through the working day. She likes working outdoors and grumbles only at mildly inclement weather.
A short, sturdy creature fond of drink and industry.
- Supreme Overlord:
- Supreme Overlord Oddomlir has been quite content lately. He slept uneasily due to noise lately. He slept without a proper room recently. He has been tired lately. He has been satisfied at work lately. He was caught in a snow storm recently. He was caught in the rain recently.
He is a worshipper of Volal the Tin Iron of Copper.
He is a citizen of The Fortification of Inches. He is a member of The Books of Defense. He is the expedition leader of The Books of Defense. He is the manager of The Books of Defense. He is the broker of The Books of Defense. He is the bookkeeper of He is the manager of The Books of Defense.
He is seventy-eight years old, born on the 15th of Limestone in the year 174.
He is very weak. His very long sideburns are braided. His very long moustache is neatly combed. His very long beard is arranged in double braids. His hair is clean shaven. He has a jutting round chin. His teeth are widely-spaced. His somewhat short broad ears have great swinging lobes. His nose is somewhat broad. His turquoise eyes are slightly sunken. His skin is pale taupe.
He is rarely sick, but he is flimsy and unquestionably weak.
Supreme Overlord Oddomlir likes native silver, fine pewter, fire agate, the colour cinnamon, cows for their haunting moos and opah for their colouration. When possible, he prefers to consume voracious cave crawler, thornback ray and Longland beer. He absolutely detests flies.
He has good creativity, but he has a meager kinesthetic sense and a large deficit of willpower.
He doesn't often experience strong cravings or urges. He is very friendly. He is very active. He is often cheerful. He likes to try new things. He is candid and sincere in dealings with others. He is modest. He is compassionate. He is confident. He finds rules confining. He needs alcohol to get through the working day. He likes working outdoors and grumbles only mildly in inclement weather.
A short, sturdy creature fond of drink and industry.
- The King of Eggs:
He likes dogs, axes, strawberries and pine wood - exactly what he needs to do his job.The King of Eggs Atisdarud has been happy lately. He slept without a proper room recently. He talked with a friend lately. He adopted a new pet recently. He has been satisfied at work lately. He has complained about the lack of chairs lately. He has been annoyed by flies. He was caught in a snowstorm recently. He was comforted by a pet lately. He was caught in the rain recently.
He is a worshipper of Anan Strappingdawns the Obscure Seed.
He is a citizen of The Fortification of Inches. He is a member of The Books of Defense.
He is sixty-six years old, born on the 22nd of Galena in the year 187.
His sideburns are clean-shaven. His very long moustache is neatly combed. His very long beard is neatly combed. His somewhat long hair is neatly combed. He is average in size. His ears are somewhat narrow. He has a jutting chin. His teeth are gapped. His turquoise eyes are slightly sunken. His nose is somewhat broad. His skin is pale taupe.
He is very slow to tire.
The King of Eggs Atisdarud likes anhydrite, lay pewter, pinfire opal, pine wood, green glass, the colour ochre, battle axes, weapon racks, chains, dogs for their loyalty, blue sharks for their colouration and wild strawberries for their vivid red colour. When possible, he prefers to consume turtle, spotted ratfish, dwarven cheese and Longland beer. He absolutely detests lizards.
He has a great sense of empathy, good intuition and a good feel for social relationships, but he has a little difficulty with words, little patience and a very clumsy kinesthetic sense.
He is in a constant state of internal rage. He rarely feels discouraged. He can handle stress. He is very energetic and active. He finds helping others very rewarding. He is modest. He is not easily moved to pity. He tends to stretch his body when he's thinking. He drums his fingers when he's thinking. When greeting others, he always smiles nervously. He needs alcohol to get through the working day. He likes working outdoors. and grumbles only mildly at inclement weather.
A short, sturdy creature fond of drink and industry.
Last edited by Alex Steiner on Sat Nov 13, 2010 4:55 am; edited 10 times in total
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
'Ingizzagod'? Really?
Hmm, sounds ... interesting ...
Hmm, sounds ... interesting ...
Supreme Overlord- Spammer
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Re: The Tale of Thunderhelms
That's no longer valid. I chose that one for a reason other than the name (something about social skills or something).Supreme Overlord wrote:'Ingizzagod'? Really?
Hmm, sounds ... interesting ...
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Umm, wont yiu need to use .17 now?
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
Why? Odd-numbered versions are buggy, and this one works fine. Too much effort, frankly.The King of Eggs wrote:Umm, wont yiu need to use .17 now?
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Spring 253:
Overseer: Alex Steiner
1st Granite
I'll have Adil salvage the wagon for wood, and we'll start digging.
4th Granite
With the stone exposed from the digging, I've decided to place some workshops outside in the snow, get some industry going. I've tasked Overlord to training the dogs to fight. Since we've arrived he's already assigned himself broker, bookkeeper, manager and of course expedition leader. He keeps nagging me to give him an office, even though we've barely dug five metres into the wall. The hide of some people! I'll make the chair myself just to shut him up, as soon as the mason's shop goes up.
Eggs has started clearing the entrance of trees, and collecting the last winter berries. Pray that this snow clears soon, so we can see the dark earth beneath our feet. The snow's making it difficult to start growing the seeds that Eggs collects, and the soil here is thin.
8th Granite
10th Granite
I finished Overlord's "Marble throne", and I've placed it under the edge of the entry, and he can start record keeping or whatever he does. He's finally done some good and trained some of the dogs.
17th Granite
The initial digging is complete, so a cobaltite trade depot shall be placed at the end to become the centre of the fortress. Around I envision a large stockpile room, with 4 banks of staircases linking the fortress top to bottom.
I'm getting Darth to build a mechanics workshop to get some traps set up. Can never be too careful.
23rd Granite
I've assigned two of the wardogs to Eggs to help keep him safe out in the wilderness. The rest continue to follow Overlord, they seem to believe he's their mother.
8th Slate
After these 45 days of work, the others were getting tired. I suggested they set up the beds in the corner of the room, but no one made it that far. I may as well nap while the others do...
28th Slate
Now that Darth is almost done with those mechanisms, and everything is moving inside, I've requested some cages be made. Our new stockpiles are also a problem - it's all stacked haphazardly. Some wooden bins are needed. Emca, twiddling her thumbs for a month and a half, is about to earn her keep, a craft workshop is constructed in the new space.
24th Felsite
The traps at the entry are going in steadily, cages to trap would-be invaders.
27th Felsite
Still no alcohol being produced, but soon, soon I'm told.
28th Felsite
Sooner than I thought, it seems...planting has begun! Finally, the last day of Spring brings new growth.
1st Hematite
Summer has begun, and we enter a new stage of growth. The dining hall will be started soon, and then the bedrooms below. The workshop space will have to be expanded, and these boulders cleaned up.
But for now, we party.
Overseer: Alex Steiner
1st Granite
- Spoiler:
- Spoiler:
- Spoiler:
I'll have Adil salvage the wagon for wood, and we'll start digging.
4th Granite
With the stone exposed from the digging, I've decided to place some workshops outside in the snow, get some industry going. I've tasked Overlord to training the dogs to fight. Since we've arrived he's already assigned himself broker, bookkeeper, manager and of course expedition leader. He keeps nagging me to give him an office, even though we've barely dug five metres into the wall. The hide of some people! I'll make the chair myself just to shut him up, as soon as the mason's shop goes up.
Eggs has started clearing the entrance of trees, and collecting the last winter berries. Pray that this snow clears soon, so we can see the dark earth beneath our feet. The snow's making it difficult to start growing the seeds that Eggs collects, and the soil here is thin.
8th Granite
- Spoiler:
10th Granite
I finished Overlord's "Marble throne", and I've placed it under the edge of the entry, and he can start record keeping or whatever he does. He's finally done some good and trained some of the dogs.
- Spoiler:
17th Granite
The initial digging is complete, so a cobaltite trade depot shall be placed at the end to become the centre of the fortress. Around I envision a large stockpile room, with 4 banks of staircases linking the fortress top to bottom.
- Spoiler:
I'm getting Darth to build a mechanics workshop to get some traps set up. Can never be too careful.
23rd Granite
- Spoiler:
I've assigned two of the wardogs to Eggs to help keep him safe out in the wilderness. The rest continue to follow Overlord, they seem to believe he's their mother.
8th Slate
- Spoiler:
- Spoiler:
After these 45 days of work, the others were getting tired. I suggested they set up the beds in the corner of the room, but no one made it that far. I may as well nap while the others do...
- Spoiler:
- Spoiler:
28th Slate
Now that Darth is almost done with those mechanisms, and everything is moving inside, I've requested some cages be made. Our new stockpiles are also a problem - it's all stacked haphazardly. Some wooden bins are needed. Emca, twiddling her thumbs for a month and a half, is about to earn her keep, a craft workshop is constructed in the new space.
24th Felsite
- Spoiler:
- Spoiler:
The traps at the entry are going in steadily, cages to trap would-be invaders.
27th Felsite
Still no alcohol being produced, but soon, soon I'm told.
- Spoiler:
28th Felsite
Sooner than I thought, it seems...planting has begun! Finally, the last day of Spring brings new growth.
- Spoiler:
1st Hematite
Summer has begun, and we enter a new stage of growth. The dining hall will be started soon, and then the bedrooms below. The workshop space will have to be expanded, and these boulders cleaned up.
But for now, we party.
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Summer 253:
2nd Hematite
After our partying, we have moved on to serious expansion. Here are my plans:
The dining hall is first on the agenda, below the depot.
After some thought I've decided to go with a design similar to this for the bedroom layers:
Overlord can begin smoothing the entryway, so as to make a good impression when the envoy from the mountainhomes arrives.
21st Hematite
For all my grand plans, little seems to get done. Since my last entry, some rocks have been moved, 4 beds have been made and around 5 square metres of entry have been smoothed. Digging is yet to start. The rest of our stockpiles have been moved safely inside, and farming continues, so it's not all bad.
11th Malachite
While digging the dining hall, I receive word of great news. The harvesting has begun, and booze is under production.
16th Malachite
Since our wealth is growing, I am beginning to fear the attention of goblins and kobolds.
I ran a drill where all dwarves are ordered within the central bound of the fortress, away from the entry. Everyone performed well (with Overlord last down the ramp...typical), so I'm now happy with our trap defences.
18th Malachite
Great news! While exploring the mountainsides, Eggs came across some different rock deposits exposed. Upon closer inspection, they were found to be large amounts of magnetite, eroded by the wind and rain!
25th Malachite
Some Migrants have arrived! A pair of scruffy travellers. One, Ducim, is a high master brewer, so I've dismissed Shem from her duties. Anything for good booze. Interestingly, Ducim is also an adequate architect, just ahead of Darth. I'll let them share the duties, since it's an unimportant job.
8th Galena
12th Galena
24th Galena
It's nearly Autumn, the entry is finished, and Emca continues to produce masterpieces.
28th Galena
As summer comes to a close, Thunderhelms is graced with new life.
1st Limestone
With my term in charge here halfway through, I'm proud of our achievements. Now we need to start thinking about securing a water source for winter, getting forges up and running and improving the quality of the existing architecture.
2nd Hematite
After our partying, we have moved on to serious expansion. Here are my plans:
The dining hall is first on the agenda, below the depot.
- Spoiler:
- Spoiler:
After some thought I've decided to go with a design similar to this for the bedroom layers:
- Spoiler:
Overlord can begin smoothing the entryway, so as to make a good impression when the envoy from the mountainhomes arrives.
21st Hematite
For all my grand plans, little seems to get done. Since my last entry, some rocks have been moved, 4 beds have been made and around 5 square metres of entry have been smoothed. Digging is yet to start. The rest of our stockpiles have been moved safely inside, and farming continues, so it's not all bad.
11th Malachite
While digging the dining hall, I receive word of great news. The harvesting has begun, and booze is under production.
- Spoiler:
- Spoiler:
16th Malachite
Since our wealth is growing, I am beginning to fear the attention of goblins and kobolds.
I ran a drill where all dwarves are ordered within the central bound of the fortress, away from the entry. Everyone performed well (with Overlord last down the ramp...typical), so I'm now happy with our trap defences.
18th Malachite
Great news! While exploring the mountainsides, Eggs came across some different rock deposits exposed. Upon closer inspection, they were found to be large amounts of magnetite, eroded by the wind and rain!
- Spoiler:
25th Malachite
Some Migrants have arrived! A pair of scruffy travellers. One, Ducim, is a high master brewer, so I've dismissed Shem from her duties. Anything for good booze. Interestingly, Ducim is also an adequate architect, just ahead of Darth. I'll let them share the duties, since it's an unimportant job.
- Spoiler:
8th Galena
- Spoiler:
12th Galena
- Spoiler:
24th Galena
It's nearly Autumn, the entry is finished, and Emca continues to produce masterpieces.
- Spoiler:
28th Galena
As summer comes to a close, Thunderhelms is graced with new life.
- Spoiler:
1st Limestone
With my term in charge here halfway through, I'm proud of our achievements. Now we need to start thinking about securing a water source for winter, getting forges up and running and improving the quality of the existing architecture.
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Autumn 253:
5th Limestone
The fortress is now rolling in puppies, after several other births. Two other dogs are pregnant as well.
Interestingly, the stairs I wanted dug up to the magnetite haven't been completed. I'll have to look into this.
16th Limestone
The dining hall is taking shape, tables and chairs are in, more to come. Smoothing will be done when Overlord "Get's around to it". The reservoir is almost complete, and another 3 puppies have been born. I've expanded the workshop space, and put in a few more rooms downstairs. Still no stairs upwards...
22nd Limestone
More migrants! I'm going to need to commission more beds for the 7 of them. Among them is a talented carpenter, a jack-of-all farming trades and a high master armorsmith. Maybe it's time to start a military. Just as soon as I can get some steel collected. One of them brought a battle axe.
13th Sandstone
The reservoir was completed today. As the water was rushing down into the channels, all at once the pond froze over. We now have it about half full, and this should last us the winter. While it is frozen, we can do some proper work, placing floodgates and walls to keep the water from flooding over.
25th Sandstone
The first snowstorm has come, but we haven't finished the walls for the reservoir. I'll just have to trudge through...
The floodgates are in place on the reservoir, and now Darth is connecting them to a lever in the dining hall.
Getting to know the migrants, I found we have a married couple now, Ast and Kib Cogebal. They live together in one room, and have been married only a year. Best of luck to them.
17th Timber
I was right! A dirty kobold thief gave a futile attempt to sneak in to our riches. Lucky for him, he was seen outside, before the dogs could get him. He ran off as fast as his spindly legs could carry him.
20th Timber
Preparations have been made, goods shifted, jobs canceled to make way for them.
21st Timber
Now Overlord has agreed to trade with the dwarves. He offers them everything Emca has made, which is a total value of 14 630☼, a massive figure. I must toast Emca next time I have a drink...
Hopefully stories of our wealth will draw migrants and not raiders. More traps will be placed nonetheless.
25th Timber
Instead of talking to liaison, Overlord decides to help me make the doors, the liaison standing nervously next to the workshop. Ordering him out of the workshop, he eventually heads down to his office to meet with the dignitary. I want him to get plaster, horses, glass and potash, things that are hard to make out here.
5th Limestone
The fortress is now rolling in puppies, after several other births. Two other dogs are pregnant as well.
- Spoiler:
- Spoiler:
Interestingly, the stairs I wanted dug up to the magnetite haven't been completed. I'll have to look into this.
16th Limestone
The dining hall is taking shape, tables and chairs are in, more to come. Smoothing will be done when Overlord "Get's around to it". The reservoir is almost complete, and another 3 puppies have been born. I've expanded the workshop space, and put in a few more rooms downstairs. Still no stairs upwards...
22nd Limestone
More migrants! I'm going to need to commission more beds for the 7 of them. Among them is a talented carpenter, a jack-of-all farming trades and a high master armorsmith. Maybe it's time to start a military. Just as soon as I can get some steel collected. One of them brought a battle axe.
- Spoiler:
13th Sandstone
The reservoir was completed today. As the water was rushing down into the channels, all at once the pond froze over. We now have it about half full, and this should last us the winter. While it is frozen, we can do some proper work, placing floodgates and walls to keep the water from flooding over.
- Spoiler:
25th Sandstone
The first snowstorm has come, but we haven't finished the walls for the reservoir. I'll just have to trudge through...
- Spoiler:
The floodgates are in place on the reservoir, and now Darth is connecting them to a lever in the dining hall.
- Spoiler:
Getting to know the migrants, I found we have a married couple now, Ast and Kib Cogebal. They live together in one room, and have been married only a year. Best of luck to them.
17th Timber
I was right! A dirty kobold thief gave a futile attempt to sneak in to our riches. Lucky for him, he was seen outside, before the dogs could get him. He ran off as fast as his spindly legs could carry him.
- Spoiler:
- Spoiler:
- Spoiler:
20th Timber
Preparations have been made, goods shifted, jobs canceled to make way for them.
- Spoiler:
21st Timber
Now Overlord has agreed to trade with the dwarves. He offers them everything Emca has made, which is a total value of 14 630☼, a massive figure. I must toast Emca next time I have a drink...
- Spoiler:
Hopefully stories of our wealth will draw migrants and not raiders. More traps will be placed nonetheless.
25th Timber
Instead of talking to liaison, Overlord decides to help me make the doors, the liaison standing nervously next to the workshop. Ordering him out of the workshop, he eventually heads down to his office to meet with the dignitary. I want him to get plaster, horses, glass and potash, things that are hard to make out here.
- Spoiler:
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Dwarf Fortress wrote:The King of Eggs Atisdarud has been happy lately. He slept without a proper room recently. He talked with a friend lately. He adopted a new pet recently. He has been satisfied at work lately. He has complained about the lack of chairs lately . He has been annoyed by flies. He was caught in a snowstorm recently. He was comforted by a pet lately. He was caught in the rain recently
hahahahahahaha.
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Re: The Tale of Thunderhelms
Winter 253
1st Moonstone
In order to get Darth to focus on his trap making and lever-setting duties, I've asked him to stop helping with mining for a while. I might recruit one of the new dwarves to help me with the easy stone (but make sure they stay away from my magnetite).
I'm extending the workshop space, and I'm going to set it up for our new armorer. Then I'm going to make some more doors to lock people in or out of certain areas. After that, it's all magnetite. I've given up on those stairs, I may try digging them from above (before sealing the top entry, can't be too careful).
After the delegate meeting, I'll get Overlord set up to train some more dogs, then back to smoothing the stone. He might want an apprentice...
Anyway, It's time to put this in action.
4th Moonstone
I've asked the armorer migrant named Sigun to help Overlord with the smoothing and engraving, since he has some skill already, and another named Ilral to help with mining. We have enough picks to allow the three of us to mine.
10th Moonstone
Overlord has finally continued the meeting with the liaison. The mountainhomes are apparently in most need of cloth and handwear, then they want cut gems and figurines, followed by maces, windows and meat. They also want drinks, earrings and plants. I'm not really worried about it - it's mostly Overlord's problem, since it's his negotiating that fouled the last deal.
14th Moonstone
Another thief was caught at the entrance, so, there are probably more out there.
15th Moonstone
The merchants just left, and Eggs has gotten up before Emca reached him. Apparently he is off to fell a tree outside, like I'd requested. I'm going to tell him to stop it, and come in and get himself looked at. I don't want him outside in the cold.
16th Moonstone
Eggs just got up and was on his way to the new hospital when he lost consciousness again. He fell onto the trigger of a cage trap, and is now trapped.
19th Moonstone
The cage is down in the hospital, but no one wants to let him out...
22nd Moonstone
I'll try linking the cage to a lever, but since Darth was drinking, I've gotten Emca to do it.
23rd Moonstone
Success! It's taken nearly ten days, but Eggs is finally being seen to. I await the doctor's report...
26th Moonstone
Eggs is becoming Hungry and Thirsty, but no one is attending to his needs. There is a water source for just this eventuality. Ah, now he has been fed and given water, it just takes a while.
Emca is constructing the traction bench herself, Eggs is sleeping peacefully, surrounded by his dogs and their puppies. The fortress is starting to need logs, so I've given Cerol Eggs' responsibilities.
3rd Opal
Traction bench complete, Emca is in the process of suturing Eggs' wounds. I hope infection doesn't trouble him without the soap to clean.
8th Opal
I've been speaking to the other dwarves lately. They're all ecstatic with Thunderhelms (I must admit I am too), except for Overlord. He's "happy" with how things are going. Even The King of Eggs, bedridden and in pain is happier than him. Overlord is losing what respect I had for him. Emca is dressing Eggs' wounds now.
10th Opal
I just got the news. Infection has set in Eggs' leg wound. There is a chance he will recover on his own, but unlikely. According to Tobul Lisidkogan, soap is made by combining lye (from ash, from wood) with tallow (from fat, from an animal). To make one bar of soap, I'll need a butcher's shop, a wood furnace, a kitchen, an ashery and a soap maker's workshop. I'll have to try.
13th Opal
These workshops have been built outside, and it turns out Domas Idrathuzol has the skill to use most of them. I'll have to butcher one of the puppies for their tallow. I'll salvage the skin, meat and bones.
16th Opal
Ash is made, Lye is in production, a puppy is on its way, and Emca is casting Eggs' arm. This crash course in hospital management has been good for me.
20th Opal
We need more buckets. They're needed for an ashery, the soap maker's workshop, making lye itself, giving water, making plaster. I've got Adil on it, and they'll be done quickly.
26th Opal
Amazingly, the stairs to the upper level are complete, so the stockpile space will extend up there soon, with a built in limonite vein. I've got some fuel under production, and smelting will start soon. Apparently lye freezes when left outside. More ash will have to be made, but this time inside.
13th Obsidian
The soap will finally be made shortly, and Emca is still collecting water for that cast. The dining hall is being smoothed, and storage above the workshops is being set up. The workshops outside should be brought in soon, now that we have the emergency soap. Emca's crafting has all but halted in lieu of her doctoring duties, so income will be down when the elves arrive.
18th Obsidian
Soap has been made! Puppy -> Fat -> Tallow + Log -> Ash -> Lye = soap!
23rd Obsidian
28th Obsidian
A new puppy was born on the last day of winter, ore is being smelted for the first time, and Overlord's efforts in the dining hall starting to show. Steel is the next thing on our agenda. It needs iron -> pig iron, then pig iron + iron -> steel. Hopefully my successor is competent enough to do that. More traps are going up, Eggs is being healed, but not as well as I'd hoped. Emca has just given up on the cast application in order to eat and drink for a second time since she started applying that cast a month and a half ago.
1st Granite
1 year after I arrived at this godforsaken place, and it has come a long way. The population has risen to 16, we have moderate stockpiles of food and alcohol, a good supply of ore, and a moderate defence. The only thing I might have addd to the defence is a drawbridge in the entrance (where Overlord's office used to be). Bonus points if you dig a channel in front of it, I suppose. Keep any invaders from tampering with it. The citizens know how to flee indoors in times of crisis, (m -> a -> Alert State 2 -> Enter), and most things can be done inside. Water is still an issue, and indoor farming as a consequence. A sealed aboveground area, accessible only from inside the fortress would be better than the current system. The burrow defining the safe zones would need to be expanded to match. The hospital needs a dedicated room, perhaps on the next layer, or in one of the minor noble quarters (merged to one room). I leave Thunderhelms in this state:
Oh no. I just found out who is succeeding me. Supreme Overlord has claimed control of the fortress. Doom is sure to follow. I might lock myself in my room and cry myself to sleep.
Wait, no, Overlord's elfed out. Instead Darth will be running the show. He has a good mind, but he's a bit clumsy and unassertive. Riots may ensue, but at least he's not a risk-taker...
Armok's blood! Now Darth's disappeared into his own little world. Eggs has stepped (limped) forward, and will run the place as best he can.
I'll still stay in my room until someone tells me to come out. I'm too old for this stuff.
We're all doomed.
1st Moonstone
In order to get Darth to focus on his trap making and lever-setting duties, I've asked him to stop helping with mining for a while. I might recruit one of the new dwarves to help me with the easy stone (but make sure they stay away from my magnetite).
I'm extending the workshop space, and I'm going to set it up for our new armorer. Then I'm going to make some more doors to lock people in or out of certain areas. After that, it's all magnetite. I've given up on those stairs, I may try digging them from above (before sealing the top entry, can't be too careful).
After the delegate meeting, I'll get Overlord set up to train some more dogs, then back to smoothing the stone. He might want an apprentice...
Anyway, It's time to put this in action.
4th Moonstone
I've asked the armorer migrant named Sigun to help Overlord with the smoothing and engraving, since he has some skill already, and another named Ilral to help with mining. We have enough picks to allow the three of us to mine.
- Spoiler:
10th Moonstone
Overlord has finally continued the meeting with the liaison. The mountainhomes are apparently in most need of cloth and handwear, then they want cut gems and figurines, followed by maces, windows and meat. They also want drinks, earrings and plants. I'm not really worried about it - it's mostly Overlord's problem, since it's his negotiating that fouled the last deal.
- Spoiler:
14th Moonstone
Another thief was caught at the entrance, so, there are probably more out there.
- Spoiler:
- Spoiler:
15th Moonstone
The merchants just left, and Eggs has gotten up before Emca reached him. Apparently he is off to fell a tree outside, like I'd requested. I'm going to tell him to stop it, and come in and get himself looked at. I don't want him outside in the cold.
- Spoiler:
16th Moonstone
Eggs just got up and was on his way to the new hospital when he lost consciousness again. He fell onto the trigger of a cage trap, and is now trapped.
- Spoiler:
19th Moonstone
The cage is down in the hospital, but no one wants to let him out...
- Spoiler:
22nd Moonstone
I'll try linking the cage to a lever, but since Darth was drinking, I've gotten Emca to do it.
- Spoiler:
23rd Moonstone
Success! It's taken nearly ten days, but Eggs is finally being seen to. I await the doctor's report...
- Spoiler:
26th Moonstone
Eggs is becoming Hungry and Thirsty, but no one is attending to his needs. There is a water source for just this eventuality. Ah, now he has been fed and given water, it just takes a while.
Emca is constructing the traction bench herself, Eggs is sleeping peacefully, surrounded by his dogs and their puppies. The fortress is starting to need logs, so I've given Cerol Eggs' responsibilities.
3rd Opal
Traction bench complete, Emca is in the process of suturing Eggs' wounds. I hope infection doesn't trouble him without the soap to clean.
- Spoiler:
8th Opal
I've been speaking to the other dwarves lately. They're all ecstatic with Thunderhelms (I must admit I am too), except for Overlord. He's "happy" with how things are going. Even The King of Eggs, bedridden and in pain is happier than him. Overlord is losing what respect I had for him. Emca is dressing Eggs' wounds now.
- Spoiler:
10th Opal
I just got the news. Infection has set in Eggs' leg wound. There is a chance he will recover on his own, but unlikely. According to Tobul Lisidkogan, soap is made by combining lye (from ash, from wood) with tallow (from fat, from an animal). To make one bar of soap, I'll need a butcher's shop, a wood furnace, a kitchen, an ashery and a soap maker's workshop. I'll have to try.
13th Opal
These workshops have been built outside, and it turns out Domas Idrathuzol has the skill to use most of them. I'll have to butcher one of the puppies for their tallow. I'll salvage the skin, meat and bones.
- Spoiler:
16th Opal
Ash is made, Lye is in production, a puppy is on its way, and Emca is casting Eggs' arm. This crash course in hospital management has been good for me.
20th Opal
We need more buckets. They're needed for an ashery, the soap maker's workshop, making lye itself, giving water, making plaster. I've got Adil on it, and they'll be done quickly.
26th Opal
Amazingly, the stairs to the upper level are complete, so the stockpile space will extend up there soon, with a built in limonite vein. I've got some fuel under production, and smelting will start soon. Apparently lye freezes when left outside. More ash will have to be made, but this time inside.
13th Obsidian
The soap will finally be made shortly, and Emca is still collecting water for that cast. The dining hall is being smoothed, and storage above the workshops is being set up. The workshops outside should be brought in soon, now that we have the emergency soap. Emca's crafting has all but halted in lieu of her doctoring duties, so income will be down when the elves arrive.
18th Obsidian
Soap has been made! Puppy -> Fat -> Tallow + Log -> Ash -> Lye = soap!
23rd Obsidian
- Spoiler:
28th Obsidian
A new puppy was born on the last day of winter, ore is being smelted for the first time, and Overlord's efforts in the dining hall starting to show. Steel is the next thing on our agenda. It needs iron -> pig iron, then pig iron + iron -> steel. Hopefully my successor is competent enough to do that. More traps are going up, Eggs is being healed, but not as well as I'd hoped. Emca has just given up on the cast application in order to eat and drink for a second time since she started applying that cast a month and a half ago.
- Spoiler:
1st Granite
1 year after I arrived at this godforsaken place, and it has come a long way. The population has risen to 16, we have moderate stockpiles of food and alcohol, a good supply of ore, and a moderate defence. The only thing I might have addd to the defence is a drawbridge in the entrance (where Overlord's office used to be). Bonus points if you dig a channel in front of it, I suppose. Keep any invaders from tampering with it. The citizens know how to flee indoors in times of crisis, (m -> a -> Alert State 2 -> Enter), and most things can be done inside. Water is still an issue, and indoor farming as a consequence. A sealed aboveground area, accessible only from inside the fortress would be better than the current system. The burrow defining the safe zones would need to be expanded to match. The hospital needs a dedicated room, perhaps on the next layer, or in one of the minor noble quarters (merged to one room). I leave Thunderhelms in this state:
- Spoiler:
Oh no. I just found out who is succeeding me. Supreme Overlord has claimed control of the fortress. Doom is sure to follow. I might lock myself in my room and cry myself to sleep.
Wait, no, Overlord's elfed out. Instead Darth will be running the show. He has a good mind, but he's a bit clumsy and unassertive. Riots may ensue, but at least he's not a risk-taker...
Armok's blood! Now Darth's disappeared into his own little world. Eggs has stepped (limped) forward, and will run the place as best he can.
I'll still stay in my room until someone tells me to come out. I'm too old for this stuff.
We're all doomed.
Last edited by Alex Steiner on Fri Nov 26, 2010 1:15 pm; edited 3 times in total
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Oh I am sooooooo Fu*ked. OL you let me die i will haunt you so... *Reads version number* damn!
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
General comments on my management and setup?The King of Eggs wrote:Oh I am sooooooo Fu*ked. OL you let me die i will haunt you so... *Reads version number* damn!
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Apart from your emarking in a frozen wasteland. Jks.
Farming is up. Grats.
Very early medical Setup. :X
Good layout.
Cats? Really?
Heres hoping that Lord can continue your efforts. I may have some off topic question later.
Farming is up. Grats.
Very early medical Setup. :X
Good layout.
Cats? Really?
Heres hoping that Lord can continue your efforts. I may have some off topic question later.
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
It looks cool in winter, and there's no loss of water now.
Always a priority.
My first hospital.
Thanks. Each layer is the same size central area, which divides into 4, while outside divides into 2s or 5s.
They're both male . I don't like vermin.
Agreed.
Alright.
Always a priority.
My first hospital.
Thanks. Each layer is the same size central area, which divides into 4, while outside divides into 2s or 5s.
They're both male . I don't like vermin.
Agreed.
Alright.
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Any way of locking individual floors off?
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
What do you mean? Making it modular? No. The staircases are wide open. The plan is to not let enemies get that far. Any way of making them safer makes them slower.The King of Eggs wrote:Any way of locking individual floors off?
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
*Nods* lets hope it never comes to what i fear.
*cough*
*cough*
- Spoiler:
- flying clowns
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
Notice I've only dug 5 levels out; 2 up, 2 down?
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Notice your replacement. (Sorry lord)
Oh yea spoiper tags. Thanks
Oh yea spoiper tags. Thanks
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
Sticky worthy I would think. For now anyway
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
Aha:
http://www.bay12forums.com/smf/index.php?topic=66754.0
"Casts are still broken. Get rid of all your Gypsum plaster and make splints instead."
Should be splints there, just dump or forbid the plaster.
Or:
http://www.bay12forums.com/smf/index.php?topic=66754.0
"Casts are still broken. Get rid of all your Gypsum plaster and make splints instead."
Should be splints there, just dump or forbid the plaster.
Or:
Designating a pond zone is probably the simplest way, since there's only one patient.- Forbid ALL buckets but one (or a couple, in a busy fort with several patients)
- Wait for a dwarf to initiate "bring water" or "fill pond" job
- Once the bucket is filled, forbid it.
- Wait for the dwarf to drop the bucket
- Un-forbid the bucket; make sure all empty buckets (and lye buckets) are forbidden
- Your medical dwarf will dutifully grab the filled bucket, and apply the cast to the dwarf. Voila!
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
BUMP
Where are you Darth?
I've PMd him. If he doesn't reply within 48 hours or so, I'll pass it to Eggs.
Where are you Darth?
I've PMd him. If he doesn't reply within 48 hours or so, I'll pass it to Eggs.
Alex Steiner- Spammer
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Re: The Tale of Thunderhelms
Any Luck? I will download fresh copy tonight if you don't pm me beforehand.
The King of Eggs- Spammer
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Re: The Tale of Thunderhelms
Can't Download the Save without a Credit card???
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