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Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD)

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Should this game start now? (Majority of players (4 /in'd) are required for this to occur).

Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_l1025%Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_r10 25% 
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Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_l100%Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_r10 0% 
[ 0 ]
Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_l1050%Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_r10 50% 
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Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_l1025%Reverse Simplicity Mafia Scum (V1) (SIGNUP THREAD) Vote_r10 25% 
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Total Votes : 4
 
 
Poll closed

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Post by Reverse Simplicity Wed Sep 08, 2010 3:38 am

Game thread created and will be locked, Game will start after Current MS game is finished.

/in if you wish to play

all information is in this thread.
https://resplect.forumotion.com/mafia-section-f7/reverse-simplicity-mafia-scum-v1-t55.htm

This game will require 7 players. If there is a majority of people out of these 7 who wish the game to start immediately then it will do so.

Confirmed:
IICR
Eggs
SO
Alex
Tim Tam
Darth

Need 1 more /in. Poll created cast your vote!


Last edited by Reverse Simplicity on Thu Sep 09, 2010 2:48 pm; edited 2 times in total
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Post by The King of Eggs Wed Sep 08, 2010 3:58 am

still \in
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Post by The King of Eggs Wed Sep 08, 2010 4:03 am

ummmm are you aware that you will start day1 with 4 players if there are no roleblocks? auto scum win?
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Post by Reverse Simplicity Wed Sep 08, 2010 4:11 am

The King of Eggs wrote:ummmm are you aware that you will start day1 with 4 players if there are no roleblocks? auto scum win?

Night 1 will last until everyone has submitted their night action

Scum Have 1 kill and 1 role-block at their disposal. 4/5 chance to hit town

2 town kills each have a 3/6 chance to hit enemy

2 town role blocks have 3/6 chance to block scum role-block/serial killer kill.

This will be fun Wink

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Post by Supreme Overlord Wed Sep 08, 2010 5:21 am

Cool
/in

How do you like the balance?
Also, in the SK role PM, is the win con right?
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Post by Tim Tam Wed Sep 08, 2010 5:36 am


/in
i hope i will be able to be more involved in this game! Smile
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Post by Supreme Overlord Wed Sep 08, 2010 6:26 am

Eggs wrote:are you aware that you will start day1 with 4 players if there are no roleblocks? auto scum win?
Well, the vigilantes aren't likely to kill Night 0. Plus, if they did, Day 1 would start with 3 players.
Add roleblocks and cross kills, and the fact that a scum is likely to be killed Night 0, it's alright.
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Post by Alex Steiner Wed Sep 08, 2010 6:33 am

/in.

Yay quick swingy games.
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Post by If I Could Rewind Wed Sep 08, 2010 9:20 am

/in

I had a similar idea for my game I was gunna give every one a message saying you have an immense power role ie. bulletproof, Vig, something else then it would be chaos but i decided against it
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Post by Alex Steiner Wed Sep 08, 2010 10:03 am

If and When I run a game it will be normal and have more vanillas than anything else Wink .
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Post by Reverse Simplicity Thu Sep 09, 2010 1:21 am

Supreme Overlord wrote:Cool
/in

How do you like the balance?
Also, in the SK role PM, is the win con right?

Do you think I should change it?
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Post by Supreme Overlord Thu Sep 09, 2010 1:45 am

Serial Killer Role PM wrote:You win when the scum team win or when all other players are dead.
Usually seral killer is a faction on it's own; they need to eliminate the scum and the town to win. The role you've described, with that win condition, is more like a traitor with a roleblock and a kill.
I think it could be balanced-ish with a SK, but not with that kind of traitor.
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Post by Reverse Simplicity Thu Sep 09, 2010 1:54 am

Supreme Overlord wrote:
Serial Killer Role PM wrote:You win when the scum team win or when all other players are dead.
Usually seral killer is a faction on it's own; they need to eliminate the scum and the town to win. The role you've described, with that win condition, is more like a traitor with a roleblock and a kill.
I think it could be balanced-ish with a SK, but not with that kind of traitor.

Done, Serial killer now must eliminate all others.

Since it's a long time before the game will start, Should the mafia Night Kill be blockable? if i role block the goon should the remove his ability to give the night kill order or disallow the ability for that night?

Sorry mixed the edit button with the quote button...
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Post by Supreme Overlord Thu Sep 09, 2010 6:23 am

The Mafia team should nominate one of the players to send the kill, and if that player is roleblocked, the kill is blocked.

If either the serial killer or the roleblocker making the kill is roleblocked, their roleblock should go through, but not the kill.

How will you resolve the following endgame scenarios:
Goon vs Vigilante
Mafia Roleblocker vs Serial Killer
Town Roleblocker vs Goon/Roleblocker/Serial Killer
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Post by Darth Skywalkerbacca Thu Sep 09, 2010 6:40 am

in/
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Post by Reverse Simplicity Thu Sep 09, 2010 12:21 pm

Supreme Overlord wrote:The Mafia team should nominate one of the players to send the kill, and if that player is roleblocked, the kill is blocked.

If either the serial killer or the roleblocker making the kill is roleblocked, their roleblock should go through, but not the kill.

How will you resolve the following endgame scenarios:
Goon vs Vigilante
Mafia Roleblocker vs Serial Killer
Town Roleblocker vs Goon/Roleblocker/Serial Killer

It is all sorted, but that shall remain secret.
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Post by Supreme Overlord Mon Sep 13, 2010 5:17 am

Reverse Simplicity wrote:
Supreme Overlord wrote:The Mafia team should nominate one of the players to send the kill, and if that player is roleblocked, the kill is blocked.

If either the serial killer or the roleblocker making the kill is roleblocked, their roleblock should go through, but not the kill.

How will you resolve the following endgame scenarios:
Goon vs Vigilante
Mafia Roleblocker vs Serial Killer
Town Roleblocker vs Goon/Roleblocker/Serial Killer

It is all sorted, but that shall remain secret.
Actually, because of the Mafia win condition, the only unresolved one is SK/Town Roleblocker ... and generally roleblockers can be endgamed.

I don't want to start yet, only because the holidays are coming. After the holidays I'll be happy to take on a second game (and I ran through some trials for this one; should be fun!)
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Post by Reverse Simplicity Mon Sep 13, 2010 6:46 am

Fair enough, the flavour text has been changed. and some flavour added to roles so that why the main thread is empty at the moment. but the game shouldn't change from what I have planned.
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Post by Reverse Simplicity Tue Sep 14, 2010 1:12 pm

Flavor text re-added. I hope you like it, I might to some edits if I feel I was to repetitive or something (My aim is to entertain with a nice story Very Happy)

Oh and the game will start when your school holidays are over.

GLHF
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Post by Reverse Simplicity Wed Sep 15, 2010 2:54 pm

When are the holidays over?
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Post by Supreme Overlord Fri Sep 17, 2010 5:16 am

We'll definitely be back by Tuesday the 4th of October; I'm not sure if the Monday is a pupil-free or not...

Maybe send role PMs on the Monday, allow a couple of days for Night 0.
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Post by The King of Eggs Sat Sep 18, 2010 10:29 am

the 4th is monday, and its not a holiday
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Post by Mikey b0y Fri Oct 01, 2010 7:54 am

I will like to be in plz!!
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Post by Reverse Simplicity Fri Oct 01, 2010 9:31 am

This will start on monday. Of course you can play too Mikey.
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Post by Supreme Overlord Mon Oct 04, 2010 6:29 am

*crickets*

Sorry, I know how hard it can be to keep 'I'm starting on x' promises... Hope this is up soon!
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